XM Studios Brand

A Privilege to Own

The prestige and satisfaction of owning a XM piece is not due solely to our uncompromising quality, outstanding designs and limited availability. Our relentless pursuit of excellence has driven us to push the limits of possibilities, shatter myths and create new grails.

Beyond creating works of art, we strive to perfect the most important element - the collecting experience itself. Exhilaration. Excitement. Pleasure. Pride. Status. The XM experience is real. Highly valued in limited availability, XM pieces appeal only to the most determined, discerning collectors. Afterall, nothing worth having comes easy. Happy Collecting.

The Benchmark of Quality
From concept design to sculpt, stability engineering, materials used, finishing and packaging; we have spared no expense in sourcing only the best. Post manufacturing, every XM piece is subject to an additional vigorous quality check process by XM’s in-house trained artisans. No piece made by human hands will ever be without flaws, but a XM piece is as close to perfection as it can get.

Handcrafted Luxury Collectibles
Our pieces are crafted and painted painstakingly one at a time by experienced hands not machines. These artisans are carefully selected, trained to exact standards by the XM founders constantly. We respect and pay artisans accordingly because our collectors deserves artisan pieces, not cost-effective factory mass produced products. That’s why a XM piece holds its value well.

Designed to Inspire
Thick and sturdy faux leather packaging with protective metal corners. Hassle-free Velcro straps for easy and reusable handling. Individually serial coded pieces that you can truly call your own. Display centerpieces that tell a story and evoke emotion. But most importantly, we are inspired by the collectors community; our work shaped by the collaborative voice of collectors. A XM piece is more than a collectible, it’s art.
Collaborating with the Best

That's right. We humble boys at XM Studios seek to work with the best folks the world has to offer - so we can bring the best collectibles to you. We dedicate this special page to the amazing artists, sculptors and talents who work with us to produce stuff that dreams are made of. (If you guys are reading this, you guys are awesome to work with!).

Below are the talented creative people we would like to thank, along with quick bios and links to their incredible work (Please check them out!). In no order of fame or talent.

Erick Sosa (aka Star Lord)
Erick Sosa is a professional sculptor, with over 20 years of experience working for the Toy and Collectibles Industries. He is to this day the only American sculptor working for two of the biggest Japanese collectibles companies in the world. Mattel Toys, Disney Consumer Products, SOTA Toys, Bowen Designs, DC Direct, Art Asylum, Warner Brothers, Master Replicas, Mezco, McFarlane, Hasbro, Sideshow Collectibles, Kotobukiya and more!
Stanley 'Artgerm' Lau
Better known by his handle Artgerm, the multifaceted Stanley wears different hats as an illustrator, designer, concept artist, creative director and co-founder of Imaginary Friends Studios — a world acclaimed digital art studio that produces high quality artworks for the likes of Capcom, DC Comics (Batman), Marvel Comics (Avengers) and other giants in the entertainment and gaming industry.
Alejandro Pereira
With over 7 years experience in the world of film productions, traditional sculpture and animated series (3D Animations), Alejandro added on another specialty to his arsenal - digital sculpting. The versatile Alejandro is able to design products in any style: realistic, cartoon, manga etc. He has worked on licenses such as Marvel, DC, Disney, Pixar, Universal Studios, ARH Studios, Gentle Giant, McFarlane Toys and Kotobukiya.
Ioannis Karathomas
"I'm a 3d modeler and pasionate artist with many years of experience. I was fortunate enough to work for the developing of Elder scrools online, Diablo 3, Starcraft 2 and World of warcraft. Having Traditional background helps me to to create the best work possible."
Mufizal Mokhtar
Coming from the Game Development background, Mufizal has shipped Blockbuster titles like Ninja Turtles, Assassins Creed 2 , Assassins Creed Revelations and his latest work, Assassins Creed Blackflag. Mufizal is known in many circles for his talents in traditional sculpting and has been practising his art for the past 8 years, his recent works in digital is just as good as his traditional sculpting skills, he is able to translate all his knowledge to create truly inspiring and unique art pieces.
Mark Kan
Mark's experience include working for the famed HK comic (天下) and advertising (grey group) industry in Hong Kong and Singapore as a visualizer and illustrator for over 20 years. He is now a full-time freelancer at present in Singapore since 2009.
Stanley Tan
Stanley, one of the youngest designer ever to be selected for consideration for the 2009 President Design Award in the Product Design Category. Over the years, he has grown from designing consumer products, graphics, concept designs to lighting up architecture.
Marthin Agusta
Marthin is a 3D artist working in the game industry for the past 5 years. He shipped few titles from Assasin's Creed, Prince of Persia, and Raving Rabbids. His other passion is creating character in form of digital sculpts.